Dispatches from the work.
We document the movement as it happens. These are the stories of the children building, the teachers learning, and the communities shifting around them.
Britney, age 13, built an air pollution awareness game.
Britney, a student from the United States, built an air pollution awareness game. “I wanted my friends to know more about air pollution and how to stop it while playing the game.” What began as a 12-week beginner session turned into a powerful awareness project, where Britney used coding and storytelling to transform a serious environmental issue into an interactive learning experience. Through her game, players explore real-life causes of air pollution and make choices that show how everyday actions can help protect the environment. In her own words, she shared: “If people see this more often, they will be able to find and see more ways to stop air pollution. It will also educate people on how to stop the damages they are causing to the air.” She is now taking this project to the next level so it can be shared as a classroom learning tool, sparking discussions among peers about sustainability and climate responsibility.
"When she finishes her coding assignments, she presents it to me proudly and she always says her classmate did it very well and she wants to do it even better next time."
A mother in the USA on what changes at home when a child becomes a creator.
Iyeru Okin Primary doubled enrolment after Year 1.
How a Lagos primary school turned an after-school club into a flagship STEAM strategy.
The Accra chapter officially launches with 40 mentors.
Our first expansion into Ghana begins with a week-long mentor training bootcamp.
Why we don't teach syntax first.
A deep dive into the KiddyKode methodology: why starting with a broken project is better than starting with a perfect "Hello World".
She built a text-based interactive game to explore Africa.
Using public API data to solve a local transit problem.
The first 10,000 learners.
We crossed our first major milestone this month. Here is what we learned, what broke, and how we are adjusting the model for the next 90,000.
Introducing offline sync for Studio.
How we rebuilt our browser IDE to handle intermittent connectivity without losing a single line of student code.
Demo Night Diaries
Every term ends with a Demo Night. We profile one project from each city's event.
A game to teach Yoruba tonal marks.
Built by a 9-year-old student at our Surulere club.
Automating the tuck shop inventory.
A Year 6 class collaborated to replace their school's paper ledger.
The load-shedding homework planner.
An app that reschedules tasks based on the Eskom power grid API.
Submit a story.
We rely on chapter leads, mentors, and teachers to surface the best projects and stories from the ground.
Email the Editor →Keep it brief
Send a 3-4 sentence pitch. What was built, who built it, and why does it matter?
Get consent
If pitching a student story, ensure you have verbal approval from the parents before we begin interviewing.
Include visuals
A link to the Studio project or a photo of the demo goes a long way.